Rising's stealth elements will emphasize Raiden's considerable speed and agility through what Matsuyama describes as 'hunting stealth.'Gameplay will focus on two key elements: swordfighting and a style of stealth that is more fast-paced and action-oriented.'Cutting' entails sophisticated swordplay that lets players engage in third person melee combat as well as precisely slash enemies and objects 'at will' along a geometrical plane using a 'free slicing' mode.